AI Insights · Timothy · July 2021
Top 5 Tank Games in Europe Q2 2021 Performance
An overview of the performance of the top 5 tank games on a unified platform in Europe during Q2 2021, based on data from Sensor Tower.
The second quarter of 2021 saw notable performances from the top 5 tank games on a unified platform in Europe. Here’s a detailed look at their weekly trends in downloads, revenue, and active users.
World of Tanks Blitz™ from WARGAMING Group Limited experienced a fluctuating revenue trend, starting at around $615K at the end of March and ending at approximately $549K by the end of June. Weekly downloads ranged from 118K to 173K, peaking in early May. The game maintained a robust user base, with weekly active users hovering between 2.4M and 2.6M.
War Machines:Battle Tank Games by Wildlife Studios saw weekly revenue peak mid-June at about $243K, with a consistent performance around $170K to $240K throughout the quarter. Downloads showed a significant drop, from 149K in late March to around 68K by the end of June. Active users also declined from 713K in March to 472K at the end of June.
Iron Force by CoolFishGames had a relatively stable revenue, starting at $71K and ending at $31K. Weekly downloads were modest, generally below 1K, while active users slightly decreased from 10.6K to around 8K over the quarter.
Tank Hero - The Fight Begins by REIN TECHNOLOGY LIMITED saw a gradual decline in revenue from $27K at the end of March to about $17K by the end of June. Downloads also decreased from 41K to 12K, while active users dropped from 130K to 52K over the same period.
Massive Warfare: Tank Battles by Tiny Bytes showed a steady revenue trend, with weekly earnings around $11K to $16K. Downloads ranged from 22K to 42K, while active users varied between 55K and 76K, indicating a stable user engagement.
These insights are based on data from Sensor Tower, which provides more detailed analytics for those interested in deeper market trends.